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	<title>Alt + Tab &#187; Programmer</title>
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	<description>Official Blog of Epic Shadow Entertainment</description>
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		<title>&#8220;The Mass&#8221; Progress [part 1]</title>
		<link>http://blog.epicshadow.com/the-mass-progress-part-1/</link>
		<comments>http://blog.epicshadow.com/the-mass-progress-part-1/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:00:25 +0000</pubDate>
		<dc:creator>Porter</dc:creator>
				<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Our Projects]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Oriented]]></category>
		<category><![CDATA[Programmer]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Project]]></category>

		<guid isPermaLink="false">http://blog.epicshadow.com/?p=180</guid>
		<description><![CDATA[Production on our newest game has begun, and I must say that hopes are incredibly high for this one. I&#8217;ve personally been on fire with work pertaining to this project. It&#8217;s been incredibly beneficial to us in many ways thus far, and I&#8217;m sure there&#8217;s more to come. Bare with me being rather abstract for [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_212" class="wp-caption alignleft" style="width: 250px"><img class="size-thumbnail wp-image-212" title="support-structure" src="http://blog.epicshadow.com/wp-content/uploads/2009/02/support-structure-150x150.jpg" alt="Foundations Are Built" width="240" height="180" /><p class="wp-caption-text">Foundations Are Built</p></div>
<p><span class="porter">Production on our newest game has begun, and I must say that hopes are incredibly high for this one. I&#8217;ve personally been on fire with work pertaining to this project. It&#8217;s been incredibly beneficial to us in many ways thus far, and I&#8217;m sure there&#8217;s more to come. Bare with me being rather abstract for the remainder of this, it&#8217;s still a bit early for us to give out details, so you&#8217;ll have to do with a bit of suspense.</span></p>
<p>First off, I will say that I&#8217;m proud to announce this will be my first game as a technical member of Epic Shadow Entertainment, or ESE as you may often see in our future posts. We&#8217;re doing things a bit different with this next title, and it&#8217;s sure to go over well, both for us, and for the public.</p>
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<p>We&#8217;re finally taking a step away from puzzle oriented games, and diving right into the action. We were never primarily a puzzle group, it&#8217;s just that we&#8217;re both into using our heads as many programmers are, and puzzles do just that. So without to much detail, I promise that this next title is a full on action game that will surely impress thousands of people worldwide, and I might add that it&#8217;s pretty neat to think of at such an early stage. It will use ideas that have been done, (rarely, but have been done) and build upon them in a way that has surely never been done in a game before. As I said, I really can&#8217;t give out any details yet, but as we continue to torch through production, have some game-play ready, and some screen shots, I&#8217;m sure you&#8217;ll get your fix.</p>
<p>As I mentioned above, this game has been incredibly beneficial to us. As a programmer, I&#8217;ve finally grasped the importance of Object Oriented Programming, or OOP, and I&#8217;ve made incredible strides with what I know as a programmer in just days. I&#8217;m an idea kind of guy, and my-god is my head filled with ideas that are now within my grasp of programming ability. Another way this game has brought Andrew and I together as a team, is through motivation. I&#8217;m not going to sugar coat the very well known truth that many game designers lack motivation, and don&#8217;t work as many hours a day as they would like, there&#8217;s definitely some truth to that. However, this game alone has got us so motivated, that we are now easily spending 6+ hours a day on work, and I must say it feels good.</p>
<p>It&#8217;s not often I doubt myself on a game idea after production has begun and the idea is flushed out. It&#8217;s even more rare that I begin production on a game and realize that there is absoultely no way the game can fail if executed as invisioned. The current project meets such criteria. There is absolutely no doubt in my mind that this game will be a small internet success at the very least, it&#8217;s just not possible for an achievement of lower standing to come of it. I don&#8217;t say that as a pompous game developer, I say it from the outside gamer perspective. This perspective is one I&#8217;ve forced myself to take on in order to make sure I wasn&#8217;t getting too deeply into the idea, it truly will be an amazing flash game.</p>
<p>Expectations and build up aside, the foundations are coming together and the game is taking basic form. We have a lot more work to do, and I mean a lot. We eventually need voice acting, script planning, graphical work, more design work such as  game balancing, there really is a ton to be done. We do however have a large motivation to get this game out and finally give ourselves a well deserved name, so rest assured it will get done.  Motivation is definitely present, and it&#8217;s staying for dinner, possibly desert.</p>
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