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	<title>Alt + Tab &#187; Newgrounds</title>
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		<title>Market Experience [Gravibounce]</title>
		<link>http://blog.epicshadow.com/market-experience-gravibounce/</link>
		<comments>http://blog.epicshadow.com/market-experience-gravibounce/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 00:00:48 +0000</pubDate>
		<dc:creator>Collaboration</dc:creator>
				<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Our Projects]]></category>
		<category><![CDATA[Armor Games]]></category>
		<category><![CDATA[CPMStar]]></category>
		<category><![CDATA[Fizzy]]></category>
		<category><![CDATA[Gravibounce]]></category>
		<category><![CDATA[Kongregate]]></category>
		<category><![CDATA[MochiAds]]></category>
		<category><![CDATA[MochiBot]]></category>
		<category><![CDATA[Newgrounds]]></category>
		<category><![CDATA[Sponsorship]]></category>
		<category><![CDATA[Tom Fulp]]></category>

		<guid isPermaLink="false">http://blog.epicshadow.com/?p=3</guid>
		<description><![CDATA[You learn something new every day.  Even more so when you finish a large project and send it out into the harsh wilderness of the internet.
We learned a lot once Gravibounce launched.  A lot more than we expected from our &#8220;weekend warrior&#8221; in any case.

In the beginning we had very high hopes for the success [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_23" class="wp-caption alignleft" style="width: 250px"><a href="http://www.arcadebomb.com/play/gravibounce.html"><img class="size-full wp-image-23 " title="Gravibounce" src="http://blog.epicshadow.com/wp-content/uploads/2009/02/gravibounce.png" alt="Gravibounce" width="240" height="180" /></a><p class="wp-caption-text">Gravibounce</p></div>
<p><span class="andrew">You learn something new every day.  Even more so when you finish a large project and send it out into the harsh wilderness of the internet.</p>
<p>We learned a lot once <a title="Gravibounce" href="http://www.arcadebomb.com/play/gravibounce.html" target="_blank">Gravibounce</a> launched.  A lot more than we expected from our &#8220;weekend warrior&#8221; in any case.</p>
<p></span><br />
<span class="porter">In the beginning we had very high hopes for the success of Gravibounce. The game was well polished, had a unique game-play and was clearly of good quality. However as time went on, and lack of finding sponsorship got to us, we started to look down upon it. That was our biggest mistake for sure. We knew our game was good and we foolishly lowered our expectations due to the outside worlds treatment. This led to us accepting a deal that wasn&#8217;t horrible, but was nowhere near what we could be rolling around in right now. We later ran into a rushed situation that forced us to accept a deal which was also a determining factor in the lack of success we could have seen.</p>
<p><!--<br />
--><span id="more-3"></span><!--<br />
--></p>
<p>Our first big mistake was to not include ads in our game, <a title="MochiAds" href="http://www.mochiads.com" target="_blank">MochiAds</a>, <a title="CPMStar" href="http://www.cpmstar.com" target="_blank">CPMStar</a>, anything would have<br />
done. Gravibounce was awarded daily 2nd place and a front page position on <a title="Newgrounds" href="http://www.newgrounds.com" target="_blank">Newgrounds</a>.<br />
This of course granted it a large amount of views and some widespread attention on the internet.<br />
In it&#8217;s life thus far it&#8217;s recieved over 50k views on Newgrounds alone, that&#8217;s a nice chunk of<br />
change via in game ads. The game radically spread to flash portals all over the net after that,<br />
earning it thousands upon thousands of more views. We however cannot track that number due to<br />
our next mistake.</p>
<p></span><br />
<span class="andrew">Imagine having a child and letting it loose into the world, only you didn&#8217;t teach him/her to communicate with you in any way, shape, or form.  That&#8217;s essentially what happened with Gravibounce.  We poured all this work into a game and neglected to install a tracking API, such as <a title="MochiBot" href="http://www.mochibot.com" target="_blank">MochiBot</a>.  Had we spent the extra 5 minutes it takes to install, we&#8217;d be looking at a detailed list of places our game has been and what it accomplished.  We&#8217;d have graphs showing not only how many plays our game received, but from where and when as well.  It goes without saying that this information would be invaluable, not only for our personal portfolios, but for planning an approach for our next release.</p>
<p></span><br />
<span class="porter">One of the other weaknesses in our market strategy was that we never really looked into specific sites that offer revenue share programs. Gravibounce had a much higher success rate then anticipated, so it would have definitely done well on these sites and at the very least earned us a few extra dollars, if not into the hundreds of dollars. Some of the sites that offer these programs are <a title="Fizzy" href="http://www.fizzy.com/" target="_blank">Fizzy</a> and <a title="Kongregate" href="http://www.kongregate.com/" target="_blank">Kongregate</a>, the lack of a list shows that we still have research to do in order to further this portion of our marketing plan. We did however learn of a new program when <a title="Tom Fulp" href="http://tomfulp.newgrounds.com/" target="_blank">Tom Fulp</a> of Newgrounds messaged me personally, asking if I was interested in joining the beta of their new revenue share program. I signed up quickly and that 50k+ views should bring us a nice bit of cash, I&#8217;ll update you on that amount when I receive payment in a month or so.</p>
<p>The most important thing to do no matter what is to make sure you like your idea and keep faith in your project. A prime example of this is with Gravibounce, we lost faith due to it&#8217;s lack of expected attention from sponsors. We were offered a performance like deal from <a title="Armor Games" href="http://www.armorgames.com/" target="_blank">Armor Games</a> that would have seen us another $1,000 given our achievements on Newgrounds. The initial upfront pay was lower, but the bonuses added greatly, where as the deal we had was in the middle but risk free. In the end, we should have stayed positive about our game and taken the performance based deal, because despite the lack of attention it was getting, we knew our game was of great quality.</p>
<p></span></p>
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		</item>
		<item>
		<title>Gravibounce</title>
		<link>http://blog.epicshadow.com/gravibounce/</link>
		<comments>http://blog.epicshadow.com/gravibounce/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 12:00:02 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Our Projects]]></category>
		<category><![CDATA[Arcade Bomb]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Game License]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gravibounce]]></category>
		<category><![CDATA[Newgrounds]]></category>
		<category><![CDATA[Sponsorship]]></category>

		<guid isPermaLink="false">http://blog.epicshadow.com/?p=27</guid>
		<description><![CDATA[Epic Shadow Entertainment&#8217;s first game since Porter joined the team is now live and doing far better than expected.
I affectionately call this game our &#8220;weekend warrior&#8221; because we had originally planned on creating it over a single weekend.  This, however, was not the case, as we ended up spending the better part of a month [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_28" class="wp-caption alignleft" style="width: 250px"><a href="http://www.arcadebomb.com/play/gravibounce.html"><img class="size-full wp-image-28 " title="Gravibounce" src="http://blog.epicshadow.com/wp-content/uploads/2009/02/gravibounce_1.png" alt="Gravibounce" width="240" height="180" /></a><p class="wp-caption-text">Gravibounce</p></div>
<p><span class="andrew">Epic Shadow Entertainment&#8217;s first game since Porter joined the team is now live and doing far better than expected.</span></p>
<p>I affectionately call this game our &#8220;weekend warrior&#8221; because we had originally planned on creating it over a single weekend.  This, however, was not the case, as we ended up spending the better part of a month polishing it to the state you see now.  We just couldn&#8217;t stop ourselves from adding features and visual flair to the game.</p>
<p>For those of you who have not yet played it, I encourage you to do so.  It received exceptional reviews and even earned Daily 2nd on <a title="Gravibounce on Newgrounds" href="http://www.newgrounds.com/portal/view/482633" target="_blank">Newgrounds</a> as well as making it to the front page for a spell.</p>
<p>Many thanks to <a title="Arcade Bomb" href="http://www.arcadebomb.com" target="_blank">Arcade Bomb</a> for the primary sponsorship.  If anyone is interested in purchasing a non-exclusive license for Gravibounce, you can find our prices in the Game Shop on <a title="Flash Game License" href="http://www.flashgamelicense.com" target="_blank">Flash Game License</a></p>
<p>We plan on developing a sequel in the coming months, so keep your eyes peeled!</p>
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