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Market Experience [Gravibounce]

February 21st, 2009
Gravibounce

Gravibounce

You learn something new every day.  Even more so when you finish a large project and send it out into the harsh wilderness of the internet.

We learned a lot once Gravibounce launched.  A lot more than we expected from our “weekend warrior” in any case.


In the beginning we had very high hopes for the success of Gravibounce. The game was well polished, had a unique game-play and was clearly of good quality. However as time went on, and lack of finding sponsorship got to us, we started to look down upon it. That was our biggest mistake for sure. We knew our game was good and we foolishly lowered our expectations due to the outside worlds treatment. This led to us accepting a deal that wasn’t horrible, but was nowhere near what we could be rolling around in right now. We later ran into a rushed situation that forced us to accept a deal which was also a determining factor in the lack of success we could have seen.

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