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Posts Tagged ‘Gravibounce’

Market Experience [Gravibounce]

February 21st, 2009
Gravibounce

Gravibounce

You learn something new every day.  Even more so when you finish a large project and send it out into the harsh wilderness of the internet.

We learned a lot once Gravibounce launched.  A lot more than we expected from our “weekend warrior” in any case.


In the beginning we had very high hopes for the success of Gravibounce. The game was well polished, had a unique game-play and was clearly of good quality. However as time went on, and lack of finding sponsorship got to us, we started to look down upon it. That was our biggest mistake for sure. We knew our game was good and we foolishly lowered our expectations due to the outside worlds treatment. This led to us accepting a deal that wasn’t horrible, but was nowhere near what we could be rolling around in right now. We later ran into a rushed situation that forced us to accept a deal which was also a determining factor in the lack of success we could have seen.

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Collaboration Flash Games, Market, Our Projects , , , , , , , , ,

Gravibounce

February 20th, 2009
Gravibounce

Gravibounce

Epic Shadow Entertainment’s first game since Porter joined the team is now live and doing far better than expected.

I affectionately call this game our “weekend warrior” because we had originally planned on creating it over a single weekend.  This, however, was not the case, as we ended up spending the better part of a month polishing it to the state you see now.  We just couldn’t stop ourselves from adding features and visual flair to the game.

For those of you who have not yet played it, I encourage you to do so.  It received exceptional reviews and even earned Daily 2nd on Newgrounds as well as making it to the front page for a spell.

Many thanks to Arcade Bomb for the primary sponsorship.  If anyone is interested in purchasing a non-exclusive license for Gravibounce, you can find our prices in the Game Shop on Flash Game License

We plan on developing a sequel in the coming months, so keep your eyes peeled!

Andrew Flash Games, Our Projects , , , , , ,