We’re still alive!
Hey guys.
I know it’s been awhile since we’ve updated our blog (sincerest apologies). We’ve been pretty busy with some exciting things, so there hasn’t been much time for blogging. What I’m going to do today is give you all a quick rundown of what has been going on with us.
New Office (again…)
Since our last post we’ve moved our office to a new locale. We are now stationed just outside the heart of Burlington in a significantly better apartment building. No longer shall our development take place in a basement. We’ve skipped the ground floor entirely and moved straight to the 2nd floor. I’ll have Porter post pictures of our new setup as soon as they’re available.
New Server
I just finished transferring EpicShadow.com to our new web server. You may notice a few bugs here and there as a result of the move (the appearance of this blog being one of them). Feel free to point them out if you see them.
Our new server also hosts a few other domains that we will be publishing to shortly. Stay tuned.
Traverse
Our latest game, Traverse, was just sponsored via FlashGameLicense by NinjaKiwi. Traverse is a tile puzzle in the style of Dominus Void and features polished graphics, non-linear level progression, and 25 levels of increasingly challenging gameplay mechanics. Play it now on NinjaKiwi!
Tower of Greed (Xbox 360)
Spoiler Alert! We are now registered XNA developers and are hard at work porting Tower of Greed to the Xbox 360 for the Xbox Indie Games marketplace. So far it has been really interesting working with XNA and developing for the Xbox 360. Tower of Greed feels a lot more natural with a controller in your hand.
We are considering the possibility of adding local multiplayer to the Xbox 360 version.
Contract Work
A lot of our time has been spent doing contract work for fellow developers and sponsors. Among many other things, we collaborated with Ozdy.com on Dudes and Dudettes, which is now playable on FunFlow. We also did art for another of Ozdy’s games, which is currently in development (more details later). The time for contract work is coming to an end, however, as we would very much like to get back into developing games under our own brand.
What’s Next?
Once Tower of Greed (Xbox 360) launches, we’ll probably begin work on Tower of Greed 2, which we will release both on Xbox 360 and on the Web. We may release it to Windows as a downloadable app as well.
Well that’s about all for now. There are a lot more things in the pipeline for Epic Shadow Entertainment, so stay tuned. I’ll try to update this blog a little more frequently.

