Archive

Posts Tagged ‘Flash’

“The Mass” Progress [part 1]

February 25th, 2009
Foundations Are Built

Foundations Are Built

Production on our newest game has begun, and I must say that hopes are incredibly high for this one. I’ve personally been on fire with work pertaining to this project. It’s been incredibly beneficial to us in many ways thus far, and I’m sure there’s more to come. Bare with me being rather abstract for the remainder of this, it’s still a bit early for us to give out details, so you’ll have to do with a bit of suspense.

First off, I will say that I’m proud to announce this will be my first game as a technical member of Epic Shadow Entertainment, or ESE as you may often see in our future posts. We’re doing things a bit different with this next title, and it’s sure to go over well, both for us, and for the public.

Read more…

Porter Flash Games, Our Projects , , , , , , , ,

Node Engine

February 23rd, 2009
Node Engine

Node Engine

Today I thought I’d give you a sneak preview of what we’re working on.

We created this node engine to be used in our latest upcoming Flash game. Though I can’t tell you what exactly we’re using it for just yet, I can explain how it works.

Essentially, our node engine starts with a single node, then loops through the data we provide and creates child nodes to orbit our first node. Then, for as long as it has data to work with, it creates orbiting children on those nodes and so forth. We can easily adjust the pattern the engine creates, simply by playing with the variable data it takes in.

Here is a preview of the engine in its current state:

Read more…

Andrew Flash Games, Our Projects , , ,

Gravibounce

February 20th, 2009
Gravibounce

Gravibounce

Epic Shadow Entertainment’s first game since Porter joined the team is now live and doing far better than expected.

I affectionately call this game our “weekend warrior” because we had originally planned on creating it over a single weekend.  This, however, was not the case, as we ended up spending the better part of a month polishing it to the state you see now.  We just couldn’t stop ourselves from adding features and visual flair to the game.

For those of you who have not yet played it, I encourage you to do so.  It received exceptional reviews and even earned Daily 2nd on Newgrounds as well as making it to the front page for a spell.

Many thanks to Arcade Bomb for the primary sponsorship.  If anyone is interested in purchasing a non-exclusive license for Gravibounce, you can find our prices in the Game Shop on Flash Game License

We plan on developing a sequel in the coming months, so keep your eyes peeled!

Andrew Flash Games, Our Projects , , , , , ,