Node Engine
February 23rd, 2009

Node Engine
Today I thought I’d give you a sneak preview of what we’re working on.
We created this node engine to be used in our latest upcoming Flash game. Though I can’t tell you what exactly we’re using it for just yet, I can explain how it works.
Essentially, our node engine starts with a single node, then loops through the data we provide and creates child nodes to orbit our first node. Then, for as long as it has data to work with, it creates orbiting children on those nodes and so forth. We can easily adjust the pattern the engine creates, simply by playing with the variable data it takes in.
Here is a preview of the engine in its current state:
