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	<title>Comments on: Node Engine</title>
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	<link>http://blog.epicshadow.com/node-engine/</link>
	<description>Official Blog of Epic Shadow Entertainment</description>
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		<title>By: Andrew</title>
		<link>http://blog.epicshadow.com/node-engine/comment-page-1/#comment-5</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 23 Feb 2009 18:30:02 +0000</pubDate>
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		<description>Good question Michael.

I haven&#039;t really thought to try stressing the capabilities of it. During development, though, I had it running 5 levels of 5 nodes each, and it looked amazing. For reference, this model is only 3 levels of varying nodes each.

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>Good question Michael.</p>
<p>I haven&#8217;t really thought to try stressing the capabilities of it. During development, though, I had it running 5 levels of 5 nodes each, and it looked amazing. For reference, this model is only 3 levels of varying nodes each.</p>
<p>Thanks for the comment!</p>
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		<title>By: Michael J Williams</title>
		<link>http://blog.epicshadow.com/node-engine/comment-page-1/#comment-4</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Mon, 23 Feb 2009 10:48:23 +0000</pubDate>
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		<description>Ha, that&#039;s really cool! How many children can it make while keeping up that fps?</description>
		<content:encoded><![CDATA[<p>Ha, that&#8217;s really cool! How many children can it make while keeping up that fps?</p>
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